The House of Shadowed Corners
Sorcery Initiation - Trials of Javarajati
The sorcerer has undergone the deadly trials administered in the temple-manse of Volcano Cutter to prove worthy of the blade. Not only did she triumph, but the experience burned away many of her illusions about herself and her place in the world, and catalyzed a new understanding of Creation’s raw elemental essence, especially that of earth and flame.
Whenever the sorcerer takes a shape sorcery action, she may draw an additional (Essence) sorcerous motes from any fire within medium range, coaxing its power into her spell. This diminishes the flame—a hallway of torches will be extinguished by a single invocation, while a bonfire might die down to small flames after the first, then go out altogether after the second. However, if the sorcerer is fighting near (or in!) a burning building, she has a nearly endless source of sorcerous motes to draw on. She may draw from fire elementals or other spirits of flame as well, draining (Essence) motes from their pools, but only if her shape sorcery roll exceeds their Resolve, and no more than once per scene against any one spirit. When the sorcerer draws Essence to fuel her control spell, flames are not diminished, and spirits do not lose the motes drawn from them.
The sorcerer may draw power from the crucible of combat. When she suffers damage from a decisive attack and is not incapacitated, she gains sorcerous motes equal to the number of health levels inflicted by the attack. These sorcerous motes can be used to fuel any spell, but must be spent within the scene in which they are earned.
A sorcerer with an Essence pool may spend a scene in meditation to commit ten motes to Volcano Cutter. Once she begins shaping a spell while holding the daiklave, she may draw on the power she’s invested, contributing up to (Essence + 2) sorcerous motes towards the spell until the full commitment of ten motes has been converted into ten sorcerous motes, or the spell is cast (or countered). Committed motes are converted to sorcerous motes on a
one-to-one basis normally, but are converted into two sorcerous motes when casting the sorcerer’s control spell. The sorcerer must wait until she’s had a full night’s sleep
before she can charge the daiklave again.
The Burning Name (Merit ••): By invoking the fires in which Urashni forged his masterwork, the sorcerer may call forth flames, sending them streaming from her eyes, fingertips, or mouth. She might use this to light a campfire or incinerate ropes that bind her hands, and can also use it as an attack, rolling (Intelligence + Occult) to direct the flames, which are treated as a light mundane weapon with the lethal, thrown (short), and mounted tags.
Secrets of the Burning Earth (Merit ••): Fire and magma answer readily to the sorcerer’s will. Whenever the sorcerer casts a spell that creates or manipulates fire, magma or volcanic earth as its primary effect, its cost is lowered by three sorcerous motes. If it’s her control spell, she may also waive a single point of Willpower from its cost once per day.