The House of Shadowed Corners
Adar Aponi, Twilight Caste
Fire-themed Religious Warrior-Priest
Lore (History of Realm Taxation)
Lore (Famous Solar Graves)
Occult(Shaping Fire-based Spells)
Artifact (Volcano Cutter) 5
Manse (Volcano Cutter’s Manse) 5
The Burning Name 2
Secrets of the Burning Earth 2
“Personal Freedom should be upheld” (Defining)
“Helping Others is a key to righteousness” (Major)
Immaculate Order [Hate] (Major)
Varesha the Five-Fold Hammer [Worship] (Major)
“Fire Fascinates Me” (Minor)
Unconquered Sun [Worship] (Minor)
“I want to recall my Past Lives” (Minor)
The Solar sees innocents suffering, and is either unable or unwilling to help them.
The Solar’s allies suffer a setback or defeat because of a mistake she made.
Harmonious Academic Methodology
Wound-Mending Care Technique
Cost: 5m, 1wp
Dipping Swallow Defense
Duration: Until Next Turn
Duration: One Scene
Ancient Tongues Understanding
Duration: One Scene
Supernal Control Method
Dark Minder’s Observances
All-Encompassing Sorcerer’s SIght
Burning Eye of the Deliverer
Sorcerer’s Burning Chakra
Cost: 1wp, 3a
Terrestrial Circle Sorcery
Terrestrial Circle Spells
Death of Obsidian Butterflies (Control Spell)
Cost: 15sm, 1wp
Flight of the Brilliant Raptor (Control Spell)
Cost: 15sm, 1wp (20sm, 1wp)
Invulnerable Skin of Bronze
Duration: One Day
Cost: 20sm, 1wp
Cost: Ritual, 2wp
Luminous Soul Warden
Duration: One Scene
Cost: 1m per 1a
Reading the Tea Leaves
Tags: Lethal, Melee, Balanced, Reaching, Two-Handed
The Burning Name
Accuracy: + 4/ + 3
Tags: Lethal, Thrown(Short), Mounted
Natural Soak: 3
Brilliant Sentinel: Heavy Armor
Movement Penalty: -2
Invulnerable Skin of Bronze: Spell
Movement Penalty: 0
Rush: 8 Dice
Disengage: 5 Dice
Join Battle: 5 Dice
Gem of Unburnt Majesty (Volcano Cutter’s Temple-Manse’s Hearthstone)
Holder may spend an action (can be flurried) to protect herself and Essence other people, granting them double 8s on rolls to resist environmental hazards based on flame or heat, and adds Essence to both Soak and Hardness against purely flame-based attacks.
Adar grew up in service to the Forge-God, Varesha the Five-Fold Hammer, who oversaw the forges of the city of Varesh. Before she could walk, she was taken by the Forge-Priests of the city and placed in the care of the Warrior-Priests, to be trained in the art of combat to defend her faith. For many years she practiced swordsmanship, learning how to fight those who would corrupt the faithful of Varesha, whose guidance had allowed the people of Varesh to survive many calamities, from war to drought to disease. For years Adar mastered the use of two-handed swords, and was also instructed in the ways of the forge.
When she was 16, the day she became a Warrior-Priest, she was fashioned a set of magnificent armor, inscribed with the holy symbols of Varesha herself. All her life she’d been taught that her sword would never fail to strike down her foe, for Varesha oversaw the forging of all the city’s swords. It was merely her duty to guide the sword along the path of victory.
Many years before Adar was born, a rival cult had been born within the cult of Varesha, one that taught Varesha was not the primary God worthy of worship. While this cult had been expunged from Varesh, they had not been eliminated entirely. They had taken the secrets of the forge and founded a new city, Kemel. For years these two cities fought, and Adar was not exempt from this violence. Many times she fought with warriors from Kemel. All her life she’d been taught that her sword would never fail to strike down her foe, and in every fight against these warriors that was true.
Then the Realm invaded.
First Kemel was overrun, which was cause for wary celebration for the people of Varesh. Finally, their foe had been defeated, yet they knew they were next. The Warrior-Priests were confident though; surely Kemel had been overrun as they lacked the blessing of Varesha, and they would not suffer the same fate.
When the Realm’s army came, Adar and the other Warrior-Priests led the militia into battle. All her life she’d been that her sword would never fail to strike down her foe, and it did…at first. When she fought a dragonblooded he snapped her sword in two as easily as if it had been a twig. Adar ran from battle, her faith shaken. How could Varesha’s blessing be defeated?
The city, meanwhile, was captured, though its people were unruly. They resisted the rule of the Realm, attacking patrols of soldiers and stealing their supplies. Some of these were led by Adar, one of the few Warrior-Priests still living, for she knew her duty, though her faith was no longer resolute.
Then Adar had her Second Breath. She had set some explosives in an Immaculate Shrine that had been set up in Varesh, and the flames of the explosion and resulting fire caused her anima to shine and her forhead to glow.
She was immediately attacked by monks of the Immaculate Order and forced to flee into the wilderness. However, she had no survival training and was unaccustomed to fending for herself. With the stress of this and her recent exaltation, she slipped into a fugue state, and made her way to the Temple-Manse where Volcano Cutter slept, a mighty Red Jade Grade Daiklave she had forged in her past life as Urashni.
While there, she met Javarajati, the spirit who tends the fires of the Temple-Manse. Javarajati put Adar to several trials, and after excelling at them, Adar was shown the secrets of Sorcery and given the legendary sword she had previously forged, in addition to the hearthstone of the Temple-Manse, which protects its wielder and her allies from flame.
Now Adar seeks the power to free her people, though she questions the “truths” she had been taught since she was a child.